Down in Bermuda begins 30 years after adventurer Milton’s plane crashes during a storm. He’s been stranded on some lost islands in Bermuda ever since, but now it’s time to return home. With the help of the player (you) and some friendly creatures, Milton will solve puzzles and uncover secrets as he hops from island to island.
Down in Bermuda is a visually pleasing game. It has simple, low poly graphics, but everything is bright and crisp. It’s very colorful and each island is unique. There’s not a ton of detail, but you can easily tell where you are and what everything is suppose to be. The creatures Milton meets are very cute, even the monsters! Some noncharacter elements, like grass and water, are animated which adds some life to the scenery.
You’ll know right away if the visuals are for you or not.
Sound Effects + Music:
There is no music in Down in Bermuda. None. The only sound is some ambient noise, bird calls, and things like that. It’s very, very minimal in terms of sound. It fits the relaxing vibe of the game though.
Gameplay + Controls:
Down in Bermuda is a puzzle adventure. It’s essentially a point-and-click style game, as you simply click on items to pick them up or move them around. Most of the puzzles are clicking on levers to make things happen, often in a specific order. There are also plenty of pattern matching puzzles as well. Your main objective is to collect all of the star orbs to activate the door to the next island and get Milton home. You’ll find a “star map” on each island which marks where each is located. This makes the game even easier than it already it is, but some star orbs are in awkward places.
There are other collectibles as well. Each island has relics hidden around. There are also locks hiding secrets, but the key might be on a different island, so you’ll have to travel back and forth between them if you want to unlock everything.
The controls in Down in Bermuda are pretty clunky and not very intuitive. You can use the button controls or touchscreen, but neither work great. I switched back and forth between them, depending on which was working in the moment.
Using the touchscreen was hit or miss. I found myself having to tap on an object several times before it registered, or in slightly different places. It’s quite annoying. The cursor doesn’t require as precise placement, but it takes more effort to get into the general region than a finger tap.
The camera controls also seemed to be backwards from what I’m use to. I was always rotating in the wrong direction. You use the d-pad (or swipe the screen) to move around the map, which was simple enough. The trigger buttons are for zooming in and out, while the shoulder buttons rotate the camera in increments rather than using the right joystick for more precise movement.
For me, Down in Bermuda is a one-and-done type game. I finished it within a couple of hours. It was an enjoyable time, but not something I see myself repeating. Once you’ve completed the game, that exploration aspect is gone, especially if you managed to find all of the collectibles. Which isn’t hard at all.
Down in Bermuda is a fun puzzle game, but it doesn’t offer anything extra. I enjoyed the few hours I spent on it and would recommend it to anyone looking for a calm, relaxing, stress-free puzzle experience.