You follow Miriam, an olympic level swimmer, as she relives memories of her childhood with her mother.
A Memoir Blue is a very pretty game. The 3D graphics aren’t my favorite style, as I’m not a huge fan of the semi-realism, but it does look great. I did really love the 2D cartoon designs of Miriam and her mother. And all of the backgrounds look amazing, especially the more colorfully lit-up underwater parts.
Sound Effects + Music:
There is no voice acting in A Memoir Blue. In fact, there is no dialogue at all, spoken or written. The only words in the entire game are a couple of songs which have vocals. The focus is on the relaxing background music and the minimal sound effects, mostly water. I actually really enjoyed the music, and if I were someone who enjoyed background noise, I’d definitely add the OST to my rotation. I just found it extremely soothing and pleasant.
Gameplay + Controls:
A Memoir Blue is a very simple point-and-click game. It’s not an adventure though. It’s a slow paced story, and I wouldn’t describe any of the scenes as puzzles. Except for one, which is a literal puzzle to be put together. Each scene does require some figuring out, but it’s mostly super obvious, like uncovering a hidden object, turning something on/off, or moving one thing to another place. There were a couple of points where it took some clicking around to figure out exactly what to do, but it never took more than two minutes.
I finished A Memoir Blue in about an hour, collecting a couple of achievements along the way. If you’re an achievement hunter, this is a pretty easy game to play again to track down ones that you missed. None of them are for story progression, so you will need to explore the scenes a bit before “solving” them.
I enjoyed A Memoir Blue. It was a nice bite-sized experience that I’m glad I got to try. It wasn’t quite what I was expecting, and it was way shorter than I thought. I feel like it could have gone a little deeper, but it’s good for what it is.